One of the most notable runs at the event was done by a program called TASbot. On June 24th, 2018, Summer Games Done Quick began at the DoubleTree Hilton in Minnesota, and ran until July 1st. Kotaku covered a stream of " Resident Evil VII by streamer Carcinogen, praising Carcinogen's hosting ability and pointing out several humorous moments from the gameplay (shown below, right). Deadspin covered streamer Zallard1 beating Mike Tyson's Punch-Out!! and Super Punch-Out!! simultaneously using one controller (video shown below, left). This led others to host Twitch streams on their accounts so posters could chat freely.ĭuring the event, several speed runs gained media attention. This was done to combat spam problems that had plagued the chat in previous years. During the event, Twitch only allowed subscribers who paid a $5 per month subscription to access the chat feature. The event ran until January 14th, and set a new record for money raised by a Games Done Quick event, raising $2.26 million. On January 7th, 2018, the winter Awesome Games Done Quick event began at the Hilton Washington Dulles. To date, their highest total raised is 2.2 million dollars, which the event raised in January of 2017. The first Summer Games Done Quick was held in August of 2011, and raised $20,000 for the Organisation of Autism Research. The following January, it raised over $50,000 for the Prevent Cancer Foundation. Although none of those three require the actual game to be damaged, it may only be a matter of time until there’s a category for that.The first event was held in January of 2010, and earned over $10,000 for CARE. Other classic games such as Crash Bandicoot 2and the original 1989 Prince of Persiahad top-10 world records broken just today. Even a game like Super Mario 64, which turns 25 years old this year, saw a new world record for the 120-star speedrun just one month ago. One of the most fascinating aspects of the speedrunning scene is how often new strategies are concocted and old records are broken. While there is probably a sector of speedrunners who might take advantage of this strategy, it seems as though that might be one of the smaller niches. Furthermore, he specifies that gamers would need “something as fine as a scratch on the disc to make these things work,” which could obviously end badly if the game was irreparably damaged in the process. According to SHiFT, the art of speedrunning is to preserve games, and it would be unethical to achieve better times this way. To weigh in further, speedrunner SHiFT discussed the process in more depth on his Twitch channel, although he personally does not approve of it. While this may not seem like much, half a minute is tremendous in terms of speedrunning in an 18-year-old game, and speedrunners are known for taking their craft quite seriously as it is. Cleaner discs are read faster–particularly by newer technology–so intentionally damaging discs can make the disc-reading process take just longer enough for players to clip through certain terrain and skip over 30 seconds of the game. In short, lag clipping is when a game is paused and un-paused multiple times in rapid succession, which can result in the player character “clipping” through objects while the game catches up. Related: Super Mario 64 FPS Parody Becomes Speedrunning SensationĪccording to Kotaku, the latest development in Battle for Bikini Bottom speedrunning is that players have learned that they can smudge or scratch their discs in order to make a technique known as “lag clipping” easier. For this reason, speedruns and their respective completion times are always labeled according to the methods allowed in achieving them. For example, while a “standard” speedrun of Minecraft would require several “ender pearls” to randomly drop before players can fight the Ender Dragon, a TAS would allow players to ensure that these items drop every time certain enemies are defeated. Other types of speedruns, such as Tool Assisted Speedruns (TAS’s), rely heavily on manipulating the game in any way possible in order to achieve the best possible times that a human being could most likely never pull off. Of course, these generalizations only apply to certain subsets of the speedrunning community.
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